Research Methodology and Thesis Writing (Fall, 2006)
草擬主題:日本動漫中的巨型機械人情結:
關鍵字:動漫,漫畫,Manga, Animation, etc. | ||
搜尋目標:學術期刊論文 | ||
|
||
使用資料庫:(皆可從中大圖書館連結) |
||
1. |
||
2. |
全國碩博士論文資訊網(http://etds.ncl.edu.tw/theabs/index.jsp) |
|
3. |
||
4. |
EBSCOhost檢索系統 |
|
5. |
Wilson Web(http://vnweb.hwwilsonweb.com/hww/shared/shared_main.jhtml?_reque |
|
6. |
Project Muse (http://muse.jhu.edu/) |
|
|
||
相關題目分析: |
||
|
||
單行題目:某現象或行為之分析研究。以數據、問卷等形式呈現研究成果,或針對一現象闡述作者的某個論點,甚至只是對此現象的介紹。 |
||
|
||
1. |
日本卡通對青少年消費文化影響之研究 |
|
2. |
漫畫閱讀之遊戲、快感經驗與社會實踐 |
|
3. |
台灣進口日本影視產品之歷史分析 |
|
4. |
『尼娜與鋼彈』動態影像作品書面報告及擬真動畫電影歷史探討 |
|
5. |
日本動漫的特性及其對中國動漫發展的啟示 |
|
6. |
卡通動畫虛擬世界中的世界大同與文化霸權 |
|
7. |
漫畫圖鑑之詮釋資料與實作漫畫圖鑑研究 |
|
8. |
當代動畫藝術全球化與本土化的文化解讀 |
|
9. |
A History of Manga in the Context of Japanese Culture and Society |
|
10. |
Youth and Nationalism in Japan |
|
11. |
Establishment stops fighting comic-book culture |
|
12. |
Politics takes flight in the world of manga |
|
13. |
A brief history of Japanese robophilia |
|
兩段式題目:第一段點出題目,第二段將題目發展為研究主題。或,第一段劃定一個大範圍,第二段把範圍縮小到研究主題。 |
||
|
||
1. |
文化產業全球化的發展模式:以日本動漫畫產業為例 |
|
2. |
次文化經濟能量之展現:論台灣同人誌的在地變遷 |
|
3. |
漫步圖框世界:解讀日本漫畫的文化意涵 |
|
4. |
手塚治虫之作品研究-以『火鳥』為中心 |
|
5. |
解構流行文化的權力軌跡-試析台灣漫畫文化 |
|
6. |
視覺時代的色情與暴力影像分析:以日本動畫片為例 |
|
7. |
動畫:全球化語境下的視聽童話 |
|
8. |
中國漫迷群體研究:中日動漫產業比較研究的一個視角 |
|
9. |
從哈日到知日:以日本動畫文化為例 |
|
10. |
Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels |
|
11. |
Full Metal manga: Anime Quest Reaches Big Screen |
|
12. |
Reading Manga: Patterns of Personal Literacies Among Adolescents |
|
13. |
Virtual Memories: Japanese History Debates in Manga and Cyberspace |
|
14. |
Anime, from Cute to Scary |
|
15. |
EROTICISM FOR THE MASSES: JAPANESE MANGA COMICS AND THEIR ASSIMILATION INTO THE U.S. |
|
16. |
Pro-establishment manga: Pop-culture and the balance of power in Japan |
|
17. |
Sailormoon: Manga (Comics) and Anime (Cartoon) Superheroine Meets Barbie: Global Entertainment Commodity Comes to the United States |
|
18. |
Anime in action: Female rebels, demonic invaders & a slew of hot fourth-quarter prospects |
|
19. |
American Dreams of Mutants: The X-Men—“Pulp” Fiction, Science Fiction, and Superheroes |
|
20. |
From Wooden Cyborgs to Celluloid Souls: Mechanical Bodies in Anime and Japanese Puppet Theater |
|
21. |
Between the Technique of Living an Endless Routine and the Madness of Absolute Degree Zero: Japanese Identity and the Crisis of Modernity in the 1990s |
|
22. |
Popular Culture as Political Protest: Writing the Reality of Sexual Slavery |
|
23. |
When Escape is a Trap: The Gendered Construction of Identity in Japan |
|
24. |
Images of Armageddon: Japan's 1980s Theatre Culture |
|
25. |
Victims or Victimizers? -Museums, Textbooks, and the War Debate in Contemporary Japan |
|
26. |
Fanning the Flames: Fans and Consumer Culture in Contemporary Japan |
|
不知所云的題目:通常屬於篇幅頁數少的期刊,可能因此命名也較隨興。 |
||
|
||
1. |
Female Action Figures/Heroes and Villains/Male Action Figures… |
|
2. |
Mad About Manga |
|
3. |
Obsessed With Anime |
|
4. |
A Comic Book Fantasy Made Real |
|
5. |
Manga Sells Anime?and Vice Versa |
|
6. |
Manga, Anime Invade the U.S |
|
7. |
Japan, a superpower among superheroes |
|
(Thomas整理) |